38/111 Lanturn
Card details
- Number
- 38/111
- Series
- Neo
- Expansion
- Neo Genesis
- Expansion code
- N1
- Rarity
- Uncommon
- Card type
- Stage 1 Pokémon
- Type
- Lightning
- HP
- 70
- Evolves from
- Chinchou
- Illustrator
- Ken Sugimori
- Language
- English
- National Pokédex
- #171
- Printings
- First Edition
- Unlimited
Flavour text
The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.
TCGplayer market · USD · observed 12 October 2026
First Edition
- Near Mint
- $2.84
- Lightly Played
- $1.73
- Moderately Played
- $1.37
- Heavily Played
- $1.12
- Damaged
- $1.12
Unlimited
- Near Mint
- $1.16
- Lightly Played
- $0.56
- Moderately Played
- $0.55
- Heavily Played
- $0.37
- Damaged
- $0.35
Ability
Pokémon PowerHydroelectric Power
You may make Floodlight do 10 more damage for each Water Energy attached to Lanturn, but not used to pay for Floodlight's Energy cost. This power can't be used if Lanturn is Asleep, Confused, or Paralyzed.
Attack
Lightning ×2Floodlight20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
In play
- Weakness
- Fighting ×2
- Retreat
- Colorless ×2
Tournament legality
- Standard
- Not Legal
- Unlimited
- Legal
- Expanded
- Not Legal
- Gym Leader Challenge
- Not Legal