25/130 Electrode
Card details
- Number
- 25/130
- Series
- Base
- Expansion
- Base Set 2
- Expansion code
- B2
- Rarity
- Rare
- Card type
- Stage 1 Pokémon
- Type
- Lightning
- HP
- 80
- Evolves from
- Voltorb
- Illustrator
- Keiji Kinebuchi
- Language
- English
- National Pokédex
- #101
- Printings
- Normal
Flavour text
It stores electrical energy under very high pressure. It often explodes with little or no provocation.
TCGplayer market · USD · observed 12 October 2026
Normal
- Near Mint
- $9.02
- Lightly Played
- $2.62
- Moderately Played
- $1.39
- Heavily Played
- $1.14
- Damaged
- $0.72
Ability
Pokémon PowerBuzzap
At any time during your turn (before your attack), you may Knock Out Electrode and attach it to 1 of your other Pokémon. If you do, choose a type of Energy. Electrode is now an Energy card of that type (instead of a Pokémon) that provides 2 energy. This power can't be used if Electrode is Asleep, Confused, or Paralyzed.
Attack
Lightning ×3Electric Shock50
Flip a coin. If tails, Electrode does 10 damage to itself.
In play
- Weakness
- Fighting ×2
- Retreat
- Colorless
Tournament legality
- Standard
- Not Legal
- Unlimited
- Legal
- Expanded
- Not Legal
- Gym Leader Challenge
- Not Legal