16/105 Miracle Energy
Card details
- Number
- 16/105
- Series
- Neo
- Expansion
- Neo Destiny
- Expansion code
- N4
- Rarity
- Rare Holo
- Card type
- Special Energy
- Illustrator
- Milky Isobe
- Language
- English
- Printings
- First Edition Holofoil
- Unlimited Holofoil
TCGplayer market · USD · observed 12 October 2026
First Edition Holofoil
- Near Mint
- $69.50
- Lightly Played
- $45.00
- Moderately Played
- $33.00
- Heavily Played
- $29.95
- Damaged
- $18.00
Unlimited Holofoil
- Near Mint
- $27.47
- Lightly Played
- $23.90
- Moderately Played
- $16.11
- Heavily Played
- $13.47
- Damaged
- $9.00
Rules
You can't have more than 1 Miracle Energy in your deck. Attach Miracle Energy to 1 of your Shining or Light Pokémon. At the end of your turn, discard Miracle Energy. While in play, Miracle Energy counts as every type of Energy but provides only 2 Energy at a time.
Tournament legality
- Standard
- Not Legal
- Unlimited
- Legal
- Expanded
- Not Legal
- Gym Leader Challenge
- Not Legal